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Few Special Talents active at the same time
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01-10-2014, 10:08 AM
Post: #1
Few Special Talents active at the same time



Grimnir Offline
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Hi,
I'm asking to be 100% sure.
Is it possible to have few special talents on a model/unit active at the same time (like with spells)?
I can't find info about it in a rulebook.
Example:
Is it possible to active Brewer of Odrorir in first round and give Guarding Draft to Fjell Warriors (it works till activation in next round), then in the next round (before activation of Fjell Warriors) give them Strongarm Ale to make them more indestructible?
In real life when you drink few alcohols their impact on you is... cumulative Smile
I'm not sure how it works in a Godslayer.
(This post was last modified: 01-10-2014, 10:10 AM by Grimnir.)
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01-10-2014, 04:28 PM
Post: #2
RE: Few Special Talents active at the same time



Fenris Offline
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Really good question. Big Grin

I think they work like tactics but I'm absolutly not sure. A little clarification would be nice.

Michael
Godslayer in Kaiserslautern - if you want to play in KL please contact me here or join our Forum
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01-10-2014, 06:09 PM
Post: #3
RE: Few Special Talents active at the same time



Zeria Offline
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I would assume that like spells unless they are the same name or the effect they provide is the named the same they can stack, until they expire that is. so in your example of the brewer the only thing is on the brewers card it has under the master brewer talent description the word Brews is in italic case.

“Master Brewer: once per round during his standard activation, the Brewer of Odrorir may affect himself and/or one model/unit within 4” of him with one of his Brews."

alough for some reason on the forum i can place the word in italic in the quote.

but never the less as it is in italics then lists the types of brews, I would assume that is the name of the effect and so can't be double layered. The only side note is hard neck mead which ask grants resilient which is also in italic, so is another effect which can't be double stack with another resilient from a different ability such as the guilds sub faction ability. But it could therefore be effected by the rune gate keeper's last stand ability which would improve the resilient. ( a cunning way of getting a sub faction ability back while not actually being lead by their sub faction warlord in a two warlord game? perhaps.)
"So you want to save Prince Albert and decide the fate of hong kong, by playing a game of cricket agaisnt Fu-man-chu?....hand me another beer and i will see what i can do"
(This post was last modified: 01-10-2014, 06:11 PM by Zeria.)
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01-10-2014, 06:22 PM
Post: #4
RE: Few Special Talents active at the same time



Grimnir Offline
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of course you are right, I meant Hardneck Mead not Strongarm Ale...
In my opinion they should work as spells, but it can be Nordgaard player point of view Smile
(This post was last modified: 01-10-2014, 06:24 PM by Grimnir.)
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01-10-2014, 06:40 PM
Post: #5
RE: Few Special Talents active at the same time



Zeria Offline
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Haha yeah they should but guess they just wanted it a bit more limited. But a way to make the effects permenment like mutation can be would be nice.
"So you want to save Prince Albert and decide the fate of hong kong, by playing a game of cricket agaisnt Fu-man-chu?....hand me another beer and i will see what i can do"
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01-11-2014, 02:28 AM
Post: #6
RE: Few Special Talents active at the same time



David Offline
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There is no rule saying a unit/model cannot be affected by multiple talents.

Regarding the handling of their effects you must only follow the General rules which govern all effect (on page 101 of the rulebook):


General Effects Limitation
As you have already learned, there are quite a lot of different
effects that can apply to a model such as those caused by
spells, tactics, abilities, items, or continuous effects.

All of these already have a specific limitation, but sometimes
a spell and a tactic, or a tactic and a continuous effect, etc.,
might result in the same named effect occurring to a model. In
this case it is important to know that two or more identically
named effects may not be applied to the same model at the
same time! An effect is normally expressed in the description
of the tactic, the spell or anything else. If a model suffers a
duplicate effect, then only the first applies, and the second
is discounted. Nevertheless, it is entirely possible that two
similar effects may occur. In such cases it is correct to apply
both and add any cumulative effects.

Example: a model is hit by an attack which has the
continuous effect of “Fire”. The model which is now suffering
from Fire is then hit by a spell which also causes Fire. Since it
is already affected by Fire it will still suffer the damage from
the spell normally, but will only suffer the continuous effect of
Fire once. If the spell had caused a continuous effect called
“Burning” or something else, then the model would suffer
both continuous effects, since they are only classified as the
same effect if they have the exact same name.
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01-11-2014, 02:33 AM
Post: #7
RE: Few Special Talents active at the same time



Zeria Offline
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thanks for the answer david, but just to further answer the example that the OP gave, are the brews given out by the brewer counting as different effects as the brews have different names or are they covered as an effect called Brews so you can't have different brews effecting a model/unit at the same time?
"So you want to save Prince Albert and decide the fate of hong kong, by playing a game of cricket agaisnt Fu-man-chu?....hand me another beer and i will see what i can do"
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01-11-2014, 02:58 AM
Post: #8
RE: Few Special Talents active at the same time



David Offline
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Each brew is a separate effect.
Keep in mind that some effects can have named effects within them.

For example - Hardneck Mead has the effect Resilient within it. So you could not double up either Hardneck Mead or Resilient from some other source.
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01-11-2014, 03:03 AM
Post: #9
RE: Few Special Talents active at the same time



Zeria Offline
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righto thanks for clearing that up david, i wasn't sure myself as the Brews was italic's in the master brew description. So we can stack beers and meads as long as its not the same type or give the same named effect as something else effecting the model/unit, awesome Smile
"So you want to save Prince Albert and decide the fate of hong kong, by playing a game of cricket agaisnt Fu-man-chu?....hand me another beer and i will see what i can do"
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01-11-2014, 08:18 PM
Post: #10
RE: Few Special Talents active at the same time



Grimnir Offline
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Thanks David,
now everything is clear.
Regards,
Bartek
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