Fluff: The nature of the shadowtrolls
#15

From what I've seen so far it sounds like Elemental Magic, Keraunic Magic, Animistic Magic, Derived Magic, and Necromancy are going to be those that playable factions generally manipulate. Is that right?

For the moment yes.

We do have tentative plans for further factions, but the priority is to finish Wave-1 (all models in the rulebook) and then another 72 models/units wave-2 (being play-tested now) before releasing further factions. If and when that occurs, some of these other types of magic would probably be included. Some might be included in other publications, such as a possible RPG. We wanted to have a comprehensive background which would enable us to add future factions and games to the Godslayer world without artificially adding big sections of background or even worse - reworking existing background.

However, what kind of practical spells would come out of Avrakh, Shigah, and Kethyr? These are more abstract and would be part of many spells which are less tangible. Avrakh - (Power of Infinity) would also be part of making spells permanent. Shigah - (Power of Unity) would be primary inspells which heal or bind things together, and would also be a factor in spells which use multiple powers.

Would Kethyr be primarily magic for transportation?
That would be the primary force for any spells related to spacial dimensions and locations, such as crushing, teleportation, moving objects, etc.

In order to make a realistic world with detailed and unique cultures, we drew on a lot of different sources. We want each culture to be iconic, and the various magic systems mentioned above were one way give them an individual feel.
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Messages In This Thread
Fluff: The nature of the shadowtrolls - by Till - 02-27-2013, 12:12 AM
RE: Fluff: The nature of the shadowtrolls - by Raoul - 02-27-2013, 01:36 AM
RE: Fluff: The nature of the shadowtrolls - by Till - 02-27-2013, 01:03 PM
RE: Fluff: The nature of the shadowtrolls - by Raoul - 02-27-2013, 01:57 PM
RE: Fluff: The nature of the shadowtrolls - by David - 02-28-2013, 01:19 PM
RE: Fluff: The nature of the shadowtrolls - by Raoul - 02-28-2013, 01:43 PM
RE: Fluff: The nature of the shadowtrolls - by Till - 03-04-2013, 11:35 PM
RE: Fluff: The nature of the shadowtrolls - by David - 03-05-2013, 09:21 PM
RE: Fluff: The nature of the shadowtrolls - by Raoul - 03-05-2013, 09:37 PM
RE: Fluff: The nature of the shadowtrolls - by tmastgrave - 03-10-2013, 07:14 AM
RE: Fluff: The nature of the shadowtrolls - by David - 03-11-2013, 04:13 PM
RE: Fluff: The nature of the shadowtrolls - by tmastgrave - 03-12-2013, 07:15 AM
RE: Fluff: The nature of the shadowtrolls - by David - 03-12-2013, 11:56 AM
RE: Fluff: The nature of the shadowtrolls - by tmastgrave - 03-12-2013, 05:51 PM
The nature of the shadowtrolls and Magic - by David - 03-14-2013, 01:53 AM
RE: Fluff: The nature of the shadowtrolls - by tmastgrave - 03-14-2013, 06:29 AM
RE: Fluff: The nature of the shadowtrolls - by tmastgrave - 03-14-2013, 07:49 PM
RE: Fluff: The nature of the shadowtrolls - by David - 03-15-2013, 03:54 PM
RE: Fluff: The nature of the shadowtrolls - by tmastgrave - 03-16-2013, 04:28 AM
RE: Fluff: The nature of the shadowtrolls - by Maximus XIII - 07-11-2014, 05:15 AM
RE: Fluff: The nature of the shadowtrolls - by David - 07-11-2014, 12:10 PM

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