Fluff: The nature of the shadowtrolls
#13

I will amend your summary slightly. these are the primary types of Magic in the Godslayer Cosmos.

Sorcery - the manipulation of Keraunic energy
Elemental Magic - the manipulation of the 6 elements
Runic Magic - Combination of the previous two
Derived Magic - magic drawn from gods or demons (drawing on the Logos of each god created by the innate magical power of the deity, and fueld by its worshippers)
Animistic Magic - the manipulation of the essential life-force of existence
Necromancy - Corrupted sorcery & corrupted Animistic magic
Shamanism - appeasing, summoning, binding and controlling of various types of nature spirits and other supernatural creatures. The Warlocks of the Kassobar Khanate took this form of magic to its extreme, binding ancient entities from earlier earlier cosmic cycles of time, especially creatures called Djinn, Efreet etc.
Dreamweavers - Manipulation of reality through the Cosmic Dreamtime


Regarding the "Keraunoi", this is the name commonly used to describe these 12 magical forces of sorcery, and derives from the Gnostic Cabal's word for them. However, Sorcerers of other cultures call them Sephiroth, Sepherata, Qi, Chi, Heka, the Mystic Rainbow and by many other names.

From the Background book:
Anchored equidistantly around the reality shell of the cosmos are the twelve Grammata – mystical nodes radiating the very fabric of existence itself. The twelve powers emanated by the Grammata are called the Keraunoi, and where these emanations converge, realms are woven into being. The ephemeral outer realms, woven from just two strands of Keraunoi, manifest as vague and mercurial existences; while toward the core of the cosmos, where many of the twelve powers have bonded, solid realms of reality take shape. Shimmering at the centre of the cosmos is the Grand Conjunction – the Material Plane – the glorious combination of all twelve Keraunoi, so finely interwoven that the individual powers can be sensed only by powerful sorcerers.

The Material Plane drinks in the twelve radiated powers, blocking each one of the Keraunoi from passing through it, and thereby creating individual zones of shadow for each of the twelve powers. These shadow-regions surround the Material Plane and each resembles the central plane closely, for these neighboring realms all lack but one of the twelve mystic powers. These twelve realms appear almost as mirror images of the Material Plane but possess a dreamlike, insubstantial quality. They are known as the Mytherion Realms to their denizens or as the "Otherworld" to superstitious Mortal races.


Here dwell the Fey Races in their greatest concentration. The Feylands of Calydorn were also once part of the Otherworld, but in a cosmic catastrophe created by the Wu Wei sorcers, parts of reality were exchanged with the Otherworld, and so portions of Calydorn a missing one of the 12 Keraunoi and possess a dreamlike nature, and where the forces of reality are bent.

The vegetation of these lands is that of the Aethernatos realm of Nhaar, from which they originate. Plants grow in various shades of purple, while flowers are predominantly green and blue. Because they lack one of the 12 Keraunoi emanations which combine to form the Material Plane, these Fey realms possess a dreamlike and insubstantial quality. The laws of nature do not always apply within; gravity, motion, and dimensions are variable. Water may run upstream; rain may fall into the sky; and opposing winds can create standing walls of air. Even time is variable; days can last for months or months can last for days.
Sorcerers of Calydorn say the 10 magical Keraunoi are essentially all the same but with slight variation. It could be compared to light being passed through a prism. Light is still light, but is can possess different wave-lengths. The Fey races (Aetherions, fairies etc.) can manipulate the Keraunoi as part of their very nature.

Keraunoi of the Mystic Rainbow
Kethyr - (Power of cosmic Space)
Chomkah - (Power of Gases)
Binath - (Power of Liquids)
Ceshron - (Power of Solids)
Gevarhu - (Power of Rays and Waves)
Tipheret - (Power of Time)
Nezham - (Power of Consciousness)
Hrod - (Power of Will)
Mankon - (Power of Perception)
Yesitho - (Power of Emotions)
Avrakh - (Power of Infinity)
Shigah - (Power of Unity)

These forces make up reality and inside the Material Plane, where they act as forces which bind combinations of the 5 primary elements together, forming all the mundane materials people know.

So when a Sorcerer casts a spell creating an illusion, he is manipulating all 12 Keraunoi but primarily the one known as Mankon which affects perception.
A spell causing of a blast of energy would primarily use the force Gevarhu.
A spell dominating the willpower of another would focus on Hrod.
A spell slowing down time would use Tipheret.
A Spell causing fear would consist more of Yesitho.

And so on.

The greatest of Mortal Sorcerers were the Wu Wei, but their ancient lore was preserved and passed down through the ages. Druids of the Wyldfolk also use the Keraunoi as a part of their magic (they combine divine magic with bits of sorcery, elemental magic and Animistic magic), and discovered that the the Keraunic powers form concentrations, making a grid pattern criscrossing the world of Calydorn. They erected Ogham Megaliths to boost and store this power.

So that's the basic concepts of how magic works in Godslayer.
Reply


Messages In This Thread
Fluff: The nature of the shadowtrolls - by Till - 02-27-2013, 12:12 AM
RE: Fluff: The nature of the shadowtrolls - by Raoul - 02-27-2013, 01:36 AM
RE: Fluff: The nature of the shadowtrolls - by Till - 02-27-2013, 01:03 PM
RE: Fluff: The nature of the shadowtrolls - by Raoul - 02-27-2013, 01:57 PM
RE: Fluff: The nature of the shadowtrolls - by David - 02-28-2013, 01:19 PM
RE: Fluff: The nature of the shadowtrolls - by Raoul - 02-28-2013, 01:43 PM
RE: Fluff: The nature of the shadowtrolls - by Till - 03-04-2013, 11:35 PM
RE: Fluff: The nature of the shadowtrolls - by David - 03-05-2013, 09:21 PM
RE: Fluff: The nature of the shadowtrolls - by Raoul - 03-05-2013, 09:37 PM
RE: Fluff: The nature of the shadowtrolls - by tmastgrave - 03-10-2013, 07:14 AM
RE: Fluff: The nature of the shadowtrolls - by David - 03-11-2013, 04:13 PM
RE: Fluff: The nature of the shadowtrolls - by tmastgrave - 03-12-2013, 07:15 AM
RE: Fluff: The nature of the shadowtrolls - by David - 03-12-2013, 11:56 AM
RE: Fluff: The nature of the shadowtrolls - by tmastgrave - 03-12-2013, 05:51 PM
The nature of the shadowtrolls and Magic - by David - 03-14-2013, 01:53 AM
RE: Fluff: The nature of the shadowtrolls - by tmastgrave - 03-14-2013, 06:29 AM
RE: Fluff: The nature of the shadowtrolls - by tmastgrave - 03-14-2013, 07:49 PM
RE: Fluff: The nature of the shadowtrolls - by David - 03-15-2013, 03:54 PM
RE: Fluff: The nature of the shadowtrolls - by tmastgrave - 03-16-2013, 04:28 AM
RE: Fluff: The nature of the shadowtrolls - by Maximus XIII - 07-11-2014, 05:15 AM
RE: Fluff: The nature of the shadowtrolls - by David - 07-11-2014, 12:10 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)