(01-04-2013 12:58 PM)David Wrote:
(01-04-2013 12:22 AM)Cobrannos Wrote: Thanks guys!
I have my Godslayer books for some weeks now, read them thoroughly, and read almost everything you have on this website - and was absolutely unable to decide which faction I should start with ;-)
But the promised Necromagus sculpt now decides it - Mortans!
The model is superb. Only the flames in the left hand are somewhat ditsy - fireball-hurling necromancers? Would not some focus item (hourglass, scroll, urn, death mask) be more in tune with the theme? Or at least a cloud of ash, dust or fumes?
I have the impression that the style and also quality of the Godslayer miniatures is rather heterogeneous - is this intended or just caused by having different sculptors? And who are they? Perhaps Megalith could introduce them and their work and visions at this forum? I would like to learn more about them...
Congratulations on deciding on a faction :-)
I know it's not easy, so maybe its better to go with two :-)
In the Necromancer's left hand is an evaporating ball of ectoplasm from the planes of the dead. But people can paint it to represent anything, including a fireball if they prefer.
Regarding the sculptors, we have six main sculptors we are currently working with and had a few others in the past. We try to keep a specific unifying feel for each faction, while also trying to give each faction a different feel to the others. So each sculptor is provided with miniatures and art for that faction. As we proceed further we are establishing a more stabilized system and will try to focus 1 sculptor per faction faction as much as possible.
Nice idea about articles on the sculptors; perhaps we can do something like you suggest. We need to consider that carefully since we don't want our precious talent being stolen by bigger, richer companies....
Wow, a personal answer - and this fast! Very family-style here - I like that :-)
You are right, the decision IS hard. I´m almost sure that I go next for Banebrood Reavers, if the models won´t take too long to come and aren´t too crappy (;-). After that...
The ectoplasm explanation is accepted - now I am fully content with this bitter old man and his ghostly minions.
In my opinion, designing a game or miniatures is an art, not so much a craft. So I like to know what people thought in the early creation stages, why they use certain rule mechanisms or model designs to express what they have in mind etc.
With Godslayer, I immediately had the impression that its designers are interested more in the "game entity" than just, for example, its marketing possibilities (I´m not saying it will not sell - game and minis are VERY attractive). You did a really good job with your background and all - Godslayer feels "believable", alive and well-thought-out.
This is why I´d like to read about how your artists think and plan and what they want to express. To keep them from being stolen by other companies, you could use aliases...?
In short, I´m curious to learn the prpose WHY you do things as you do them :-)
All the best