Slam Back + Falling
Megalith Games - Official Forums

Post Reply 
Slam Back + Falling
Author Message
07-22-2014 01:16 AM
Post: #1
Slam Back + Falling

Maximus XIII Offline
Junior Member

Posts: 31
Joined: Jul 2014
What if your model and the enemy model are above ground leve (on an upper level inside a ruin for instance). Your model is positioned in such a way that the slam back would knock him off the upper level. How does slamback work here? Since the normal amount you can move a model is 3inch do you get the additional inches covered with falling for free? Or if the 3 inch slamback movement is not sufficient for a model to hit the ground, it doesn't.

Sometimes pushing some one is just more satisfying then hitting them with a morning star ;-)

Quote:He who stays on the defensive does not make war, he endures it

Club the green knight
Find all posts by this user Quote this message in a reply
07-22-2014 02:12 PM
Post: #2
RE: Slam Back + Falling

laurens Offline

Posts: 229
Joined: May 2014
I would say the model will lose a lifepoint for every full inch it fell and the model is knocked down just like it states on page 61 of the rulebook. even if they are slamd back and had to jump down it would be the same effect.

Club: The Green Knight

"You have to learn the rules of the game.
And then you have to play better than anyone else."
Albert Einstein
Find all posts by this user Quote this message in a reply
Post Reply 

Forum Jump:

User(s) browsing this thread: 1 Guest(s)