Material and method of production issues tend not to be funny, and can actually ruin a business in no time flat.
(03-15-2015 08:25 PM)laurens Wrote: that's a whole other type of casting (rotation casting). the price of that kind of casting is also a whole other thing !
Not sure what you mean by rotation casting, but the most common method of casting metal minaitures actually is spin or centrifugal casting. I'd be very surprised if Megalith uses any other method.
Doing mostly hollow miniatures isn't a problem with spin casting, provided you do it by making the hollow part actually two parts - two conical halves of the main body, for example. That is only possible if you are technically able to cut up the master model accordingly for tooling the initial mold. With big and complex models, that is usually only possible if the master model was specifically sculpted with that in mind. My guess would be the Moloch wasn't and will come with solid torso part cast in resin.
Fun fact, molding and casting technology went leaps and bounds in recent years and, with the right gear and techniques, actually makes it possible to spin cast resin and plastic materials without compromising detail. The various sprueless PVC plastic miniatures that have been cropping up from Mantic Games, Privateer Press, Avatars of War and the like are actually spin cast.
Other than that, to be honest I never understood the fixation some people have about metal models. While I can understand someone can prefer one type of material over the other (I'm a fan of the mentioned new sprueless PVC plastic, even over traditional styrene plastic), I've known people that present almost religious fanaticism about metal miniatures, to the point of making fun and refusing to play with anyone who didn't have a 100% metal collection. Always seemed like some sort of weird hipster thing to me, even before hipsters were a thing :-p
Bottom line is that metal is impractical for many applications. I don't think I have to invoke Halodyne spear and staff shafts. Size and weight is also an issue. Personally I think ogre-size miniatures are the limit of what you can feasibly do in metal, anything bigger becomes awkward to produce, assemble, store, transport and game with. The point about metal allowing more detail is simply a myth at this point - with the right tools and skills, modern technology allows even steel-cast styrene plastic to have the same or higher level of detail. With clever tooling and mold making, you can even do poses and details that would be awkward or even downright impossible to replicate with metal casting. Only real advantage metal has over anything else is the ability to re-use leftover material, miscast bits and even unsold models sitting in your warehouse. But that is in part offset by the higher cost of metal as a resource in the first place.