Joined: Jun 2012
Gigantic Jaws upgrade effect states: "Rending - target model damaged suffers an additional 2 Points damage." The description does not say this must be from an attack.
Eaten Alive is not an attack, but it does do D3 damage for each participating Tribesman.
Therefore as the rules stand, it is a valid combo.
Its pretty powerful, and before people start shouting that it is "broken", we should consider that in order to pull it off you need to:
1) position your Shaman within 8 inches of the Tribesmen and he must successfully cast the spell Gigantic Jaws on the unit, vs a difficulty of 12 (-1 for mutable ability). So on a 5+ for a Fallow Shaman (who hasMAG 6). Cost 2 ACT
2) Then you need to make a casting roll for the upgrade effect with a difficulty of 14 (-1 for Mutable), so a 7+ for the Fallow Shaman.
Cost 1 ACT.
3) Engage/charge the enemy models with a good size unit of Tribesmen, and place them in base-to-base contact. On a Charge you do not get many Tribesmen around any enemy model, and you cannot use Eaten Alive during a Charge Action. So your guys will be up really close and must endure one round of counter attacks (in most cases).
Cost 2 ACT.
4) Then you probably need to spend an ACT on movement to get enough guys around each enemy model in base contact
Cost 1 ACT.
5) Activate the tactic and chow down!!!
Remember, they can only do it once per turn.
Cost 1 ACT.
6) You need to make a good D6 roll Vs the opponent on the eating part.
Cost in Points:
27 Points for a Fallow Shaman with the spell
103 Points for 10 Reaver Tribesmen
Let's look at the body-Count:
From 10 charging Reavers, it's likely you will have 8-9 left after the first round of counter-attacks. Maybe one of them is blocked or has insufficient movement. So lets say you have 8 guys at full lifepoints.
Against regular enemy models, you will want to be on a 2-to-1 ratio of Tribesmen to enemies. This way you have 10 lifepoints +1D6 vs the 5 lifepoints +1D6 of the enemy.
In this way, you cannot fail to overpower because you will have 11 in your worst roll and the Opponent will ahve 11 on his best roll.
therefore 4 enemy models will get pulled down and will each sufffer 2D3+4 direct damage. that means on average 8 Points direct damage = 4 enemy corpses.
Against ogre-sized models, you will want to have 3 tribesmen around each. Against warlords 4 Tribesmen. Against creatures you will need 4-7 tribesmen depending on the creature.
So on average this Combo will execute 4 enemy models.
Very cool if you are facing High-ARM models like Legionnaires, Einherjer, etc.
4 dead legionnaires =48 Points. Nice, but not over-powered when you consider what the Combo costs in Points, ACT, planning and successful dice rolls.
It becomes ver valuable when you can take down characters and warlords with it.
So opponents facing Reaver Tribesmen beware - do not leave you expensive models exposed - Keep a couple of friendly models in base contact with them.
If you manage to catch your opponent's warlord out on his own, then you deserve the 60-70 kill Points!
(This post was last modified: 11-15-2013 12:53 AM by David.)