Wyldfolk Ideas.
Megalith Games - Official Forums


Post Reply 
Wyldfolk Ideas.
Author Message
11-20-2013 10:00 PM
Post: #11
RE: Wyldfolk Ideas.



Raoul Offline
Super Moderator
******

Posts: 1,322
Joined: Jun 2012
All subfactions will get fleshed out, there will be cav ....and some weirder stuff. Wink

Smashing empires of man is a moral duty
Find all posts by this user Quote this message in a reply
11-20-2013 11:37 PM
Post: #12
RE: Wyldfolk Ideas.



David Offline
Administrator
*******

Posts: 1,229
Joined: Jun 2012
So far what we have planned:
A warlord for Tribal subfaction, and a cavalry warlord for Fiannor.
A creature for Fiannor and a creature for Tuathan.
A character for Tuathan Morph-Cult. Maybe some people know the word "Rhyastrad"? :-)
A cavalry unit for Fiannor. Dryads unit for Tuathan, Highland Clan Ogres for Tribal.

So Fiannor and Tuathan will both be fully playable as stand alone subfactions with Wave-2.

That's what we currently have planned for Wave-2. Probably we will have less Releases in wave-2 than in Wave-1, so that we can get it all done and released faster. Then we will immediately roll on with Wave-3 which will probably see Claimh Dancers, Woad Warriors (both of which are elite Tribal warrior units in the style that Rhevean would like).

We have so many great ideas for Wyldfolk minis. We have hinted at them in the Background book, like Wylders, Fiannor Ogre Bison cavalry, and lots of cool Tuathan units and characters themed to the three aspects of Dhannya (life, metamorphosis and death). Check the Background book, you will see it all there.
(This post was last modified: 11-20-2013 11:40 PM by David.)
Find all posts by this user Quote this message in a reply
11-21-2013 09:50 PM
Post: #13
RE: Wyldfolk Ideas.



Huscarl Offline
Senior Member
****

Posts: 320
Joined: Nov 2012
Thanks for the sharing of the plans for Wave 2, David!
Sounds all great Smile
Find all posts by this user Quote this message in a reply
11-21-2013 10:38 PM
Post: #14
RE: Wyldfolk Ideas.



Fenris Offline
Senior Member
****

Posts: 574
Joined: Nov 2012
Yes, especially the cavalry warlord sounds very tempting.

Michael

Godslayer in Kaiserslautern - if you want to play in KL please contact me here or join our Forum
Find all posts by this user Quote this message in a reply
01-30-2014 01:17 AM
Post: #15
RE: Wyldfolk Ideas.



Nine Offline
Newbie
*

Posts: 12
Joined: Jan 2014
Sorry to dredge this up but new to the game and thinking Wyldfolk are going to be my faction.

Particularly interested in the Cavalry warlock too. Particularly if his mount is something other than a horse.
Find all posts by this user Quote this message in a reply
01-30-2014 09:14 AM
Post: #16
RE: Wyldfolk Ideas.



Raoul Offline
Super Moderator
******

Posts: 1,322
Joined: Jun 2012
I do not know of any Fiannor who uses a simple horse as a mount... Smile

Smashing empires of man is a moral duty
Find all posts by this user Quote this message in a reply
01-30-2014 10:59 AM
Post: #17
RE: Wyldfolk Ideas.



Fenris Offline
Senior Member
****

Posts: 574
Joined: Nov 2012
(01-30-2014 09:14 AM)Raoul Wrote:  I do not know of any Fiannor who uses a simple horse as a mount... Smile

I always knew it, Wyldfolk are snobs. Wink

Michael

Godslayer in Kaiserslautern - if you want to play in KL please contact me here or join our Forum
Find all posts by this user Quote this message in a reply
01-30-2014 11:58 PM
Post: #18
RE: Wyldfolk Ideas.



David Offline
Administrator
*******

Posts: 1,229
Joined: Jun 2012
Planned is a female Fiannor subfaction warlord mounted on a Warlynx (giant Lynx).

Most likely Light Cavalry with sword and bow.

She will combine nicely with the Fiannor unit of Prairie Outriders - Bow-armed light cavalry on Warlynxes.

In future we plan for stag medium cavalry and Bison heavy cavalry for Fiannor subfaction.

Of course plans can Change but that's how it Looks right now.
Find all posts by this user Quote this message in a reply
01-31-2014 01:03 AM
Post: #19
RE: Wyldfolk Ideas.



Zeria Offline
Member
***

Posts: 162
Joined: Dec 2013
ooh very nice can types indeed

"So you want to save Prince Albert and decide the fate of hong kong, by playing a game of cricket agaisnt Fu-man-chu?....hand me another beer and i will see what i can do"
Find all posts by this user Quote this message in a reply
01-31-2014 01:13 AM
Post: #20
RE: Wyldfolk Ideas.



Nine Offline
Newbie
*

Posts: 12
Joined: Jan 2014
Sounds excellent. Very glad to hear of the variety on the mounts.
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)