Thanks for sharing, Blaze.
So, the auxiliaries seem to be a fast (for mortans) mass unit (4/8 or 6/10?) with low range slings. They could be quite nice,
I could imagine that the Technostratum assassin character could be focused on ranged assassinations, maybe a bomb throwing, shady guy with concealment? However, I generally like the concept of assassins sneaking on the fringes of a battlefield, trying to eliminate their targets. So I can`t wait for this guy.
Concerning the Naphta-thrower: in conjunction with these machines, I could actually see me giving the Technocrat a compass as technical device, but let`s see.
Fire Archers could be really nice, some shooty troops with higher range weapons than their Xisteri brethren and maybe continous effect fire on a hit ... Let`s turn the battlefield in an alchemical hell
The Undead unit with a higher POW could be the gargants. If this is the case, they will maybe have some additional bodyguard rules? I guess the higher POW will be 5 or 6.
I`m really curious about the variable sub-faction unit and how exactly they will work. To be honest I can`t really imagine how their design and fluff will be like to working for all sub-factions (or will they only work for Legions and Technostratum?)
All in all, it seems that Wave 2 will create more variety in playstyle, which I really appreciate