Joined: Jun 2012
Raoul referred to some games with massive Gnoll warbands during playtesting. That would be me I think. I tested the gnolls in several games to see if they could be an effective melee warband on their own.
It worked most times.
I took 2 Filthling warlords and 3 Packlashers and 40 Reaver Runts in a 300 point warband. In most cases I was facing 10-15 enemy models.
Firstly success depends on Numbers and getting the charge.
This is not difficult in most cases because you can deploy so many units. When 10 Reaver Runts charge they can make 30 attacks at MEL6 POW3.
Even when taking on a unit of Einherjer, with 2 units of Reaver Runts, the sheer number of attacks stacks the odds in your favor.
Making 3 attacks is possible when using the Packlashers Whiplashing tactic together with assigned actions tokens from the warlord.
So when you have 40 Reaver Runts on the table, that's a potential 60 + 60 +60 + 40 attacks = 220 attacks per round.
Remember that they are Light Infantry, so they can charge 11 inches.
Secondly, use difficult terrain to your advantage because they have Wildwalker ability.
Thirdly The Packlashers are invaluable. Specifically they are useful for:
-Packlashing and for the extra ACT
-Raider for giving a unit of Reavre Runts advanced deployment
-Packleader to enable units to reroll failed LEAD tests.
-Rally - automatic rally of fleeing Gnoll units.
The Grondah Filthling is best used:
- To give ACT to units
- Insidious tactic to enable a MOV action before charging!!!! That means Reaver Runts can effectively charge 14 inches.
- to shoot squishy things like spell-casters and buffing characters
I played them against medium-sized warbands with plenty of core troops and against elite warbands. I well remember winning most times with such warbands.
The best things that stopped them were:
-Multiple Horror causing creatures running around being scary
-AOE attacks and multi-model spells
- Shooting the packlashers
Another excellent warband I can recommend is the above with 2 Fleshpounders thrown in for a 400 point warband. The Gnolls shield the Fleshpounders from charges, then the Fleshpounders charge over the Reaver Runts.
Regarding Oakbows, I rarely used these in a Gnoll-based warband. I found them more useful as support in a mixed Trolloth-Gnoll warband led by Filthlings with 2 units of Tribal Brutes and a Fleshpounder for the muscle. 1-2 small units of Runts as a speed bump to protect the units.
2 Packlashers sit at the rear with two units of Oakbows, plus one of your Filthling warlords. In this way your Oakbows get to shoot twice per round unleashing 12 POW5 arrows at MIS 6 (because of Brace Bow). Thats 178 points for that combo, so it makes sense only in a large warband. 12 POW5 arrows every round is quite awesome against small, expensive, elite warbands (like Einherjer, Sons of War, Skulleaters, Carnifexors etc).
I have never tried Gnolls in combination with Shadow Trolls, but I suspect there are not a lot of synergies there. I believe Shadow Trolls work best on their own or with Trolloth.
Gnolls will get a unit of light cavalry in Wave-2. We also plan several creatures for them and an "elite" unit of not-so-crap Melee troops.