Knoked down/ Expiry test
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Knoked down/ Expiry test
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01-19-2015 11:41 PM
Post: #11
RE: Knoked down/ Expiry test



Simon Offline
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Expiry roll is not an action and you make it before any action at the beginning of the model/units standard activation.

The situation above is solved as follows:

- Model suffers the continous effect and gets knocked down.

- At the beginning of its standard activation the Model makes an expiry roll to get rid of the continous effect

- If passed the Model can stand up and act normaly

- If failed the Model can still stand up and act normaly but has to test again at the beginning of its next standard activation (and is knocked down again if it fails the test)

"I find your lack of faith disturbing"
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01-20-2015 12:13 AM
Post: #12
RE: Knoked down/ Expiry test



Septimus Iulius Severus Offline
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Thank you Simon, everything's clear now Smile.

Omnibus superstes Imperium est.
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01-20-2015 12:23 PM
Post: #13
RE: Knoked down/ Expiry test



laurens Offline
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thx Simon.

the funny voices in my head made me mix up the knocked down and the expiry tests
But everythin is clear now. I sayd to the voices to be quiet.

Club: The Green Knight

"You have to learn the rules of the game.
And then you have to play better than anyone else."
Albert Einstein
(This post was last modified: 01-20-2015 12:56 PM by laurens.)
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01-20-2015 03:31 PM
Post: #14
RE: Knoked down/ Expiry test



udunsflame Offline
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Thank you Simon, Like I thought!

Club: The Green Knight
udunsminis
"A trap is only a trap if you walk into it before you see it"- Flint Fireforge.
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