Blaze I agree with you on your previous point but I'm afraid my judgement sometimes isn't impartial
We lack something that is raw power on the offensive. The best playstyle for our faction is, at the moment, as Meph said, the wait-and-see kind, but it's not always fun and not very rewarding. It's very rare to find a Mortan player at the top in tourneys.
Personally I don't use Carnifexers because against shooty and low armor opponents they become arrow fodder and if they can finally catch their fox their power is excessive (legionnaires are your inexorable answer here
) Against other elites it's at best a bloodbath. They are useful against high armour but they need time to earn their points because they lack a tactic like circluar slash and don't have the survivability of Einherjers. They might be the demise of creatures but I never had the occasion to test them in this way.
I like the Legio Mortum because of the fluff, the minis and they are the most useful unit in the faction at the moment. They are however very balanced and not at all overpowered, try to get a Hill ogres charge in the face hahah. They also need the Mortifex or they plainly suck.
I love the Moloch for the miniature and the background (and I secretly hope for other undead constructs/spirit creatures like bound djinns or demons) but it's costly, it's difficult to use the awesome tactic flesh hammer, and its survivability is dependent on his subfaction ability and the support of a dedicated necromagus.
The legionnaires are one of the best units of the game, also because of their characterization. Their low power is a big problem against armor >7 however (I find it very balanced).
Our war machines can be useful but they are not game-changing.
Xistery are very very difficult to use.
The Centurion is cool but it does not shine, especially with defense 12 and mediocre shields.
The Mortifex is a very fun warlord but the best spell ashes to ashes was nerfed and he must be used to buff undead, which they direly need. However this is exactly what he was meant to do and I'm happy with it.
The Technocrat is very weak and situational. It can buff war machines but this way he can't support troops, he can't shoot and its abilities are situational as I said. His survivability is the lowest of the warlords together with the Filthlings bacause a DEF13, ARM6 must be covered by amulet choices that improve it a bit and use up the points needed for offensive and more useful choices. Oracle and Farfarer are in another league. The only thing which saves him from pure dullness is Carborane concentrate. Try and use it on Legionnaires and watch the opponent tremble. If you want an overkill put it on Carnifexers and have another round with those Einherjers.
Princeptors are useful but not remarkable and Necromagi are nice but not versatile since they must choose spells from a single set.
This said I love the Mortan faction. Of course I hope to see some of its weaknesses filled by new releases and hope we'll have choices for a faster and more offensive playstyle (the best defense is a strong offence
). As David said, I tried a lot of combination and they can almost always work (for example I even got a victory with a queer list of 2 Necromagi, a Technocrat and 2 units of 5 and 4 Xistery). We surely don't have a shining model like Cyclops/ Godquester/ Einherjers etc but we cannot complain too much. I trust in the creators for new cool releases
In the meantime, as good Mortans, we will endure
(01-16-2015 10:33 PM)Blaze Wrote: You are not serious. Real wait and see is Wyldfolk where u skip by Megalith stone and waste Scorpio/Catapults then move.
Indeed I find people do not fully grasp what a great tactical advantage a Megalith brings for just 19 points. That seemingly boring rock can totally ruin the opponent's plan.